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Simple wrapper around a FObjectExport which does the text asset specific serialization of export data
| Name | FObjectTextExport |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectResource.h |
| Include Path | #include "UObject/ObjectResource.h" |
Syntax
struct FObjectTextExport
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectTextExport
(
FObjectExport& InExport, |
Constructor | UObject/ObjectResource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassName | FString | String full object path for this export's class | UObject/ObjectResource.h | |
| Export | FObjectExport & | The export object that we are wrapping | UObject/ObjectResource.h | |
| Outer | UObject * | The outer that this export lives inside | UObject/ObjectResource.h | |
| OuterName | FString | String full object path for this export's outer, if applicable (i.e. if it's not the package itself) | UObject/ObjectResource.h | |
| SuperStructName | FString | String full object path for this export's superstruct, if applicable | UObject/ObjectResource.h |