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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectRef
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectRef () |
UObject/ObjectRef.h | ||
FObjectRef
(
const UObject* Object |
UObject/ObjectRef.h | ||
FObjectRef
(
FName PackageName, |
UObject/ObjectRef.h |
FObjectRef()
| Name | FObjectRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectRef.h |
| Include Path | #include "UObject/ObjectRef.h" |
FObjectRef()
FObjectRef(const UObject *)
| Name | FObjectRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectRef.h |
| Include Path | #include "UObject/ObjectRef.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectRef.cpp |
FObjectRef
(
const UObject * Object
)
FObjectRef(FName, FName, FName, UE::CoreUObject::Private::FObjectPathId)
| Name | FObjectRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectRef.h |
| Include Path | #include "UObject/ObjectRef.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectRef.cpp |
FObjectRef
(
FName PackageName,
FName ClassPackageName,
FName ClassName,
UE::CoreUObject::Private::FObjectPathId ObjectPath
)