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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectRef
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetFullName
(
EObjectFullNameFlags Flags |
Returns the full name for the object in the form: Class ObjectPath | UObject/ObjectRef.h | |
void GetFullName
(
FStringBuilderBase& OutFullNameBuilder, |
Populates OutFullNameBuilder with the full name for the object in the form: Class ObjectPath | UObject/ObjectRef.h |
GetFullName(EObjectFullNameFlags)
Description
Returns the full name for the object in the form: Class ObjectPath
| Name | GetFullName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectRef.h |
| Include Path | #include "UObject/ObjectRef.h" |
FString GetFullName
(
EObjectFullNameFlags Flags
) const
GetFullName(FStringBuilderBase &, EObjectFullNameFlags)
Description
Populates OutFullNameBuilder with the full name for the object in the form: Class ObjectPath
| Name | GetFullName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectRef.h |
| Include Path | #include "UObject/ObjectRef.h" |
void GetFullName
(
FStringBuilderBase & OutFullNameBuilder,
EObjectFullNameFlags Flags
) const