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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectPtr & operator=
(
FObjectPtr&& |
UObject/ObjectPtr.h | ||
FObjectPtr & operator=
(
const FObjectPtr& |
UObject/ObjectPtr.h | ||
FObjectPtr & operator=
(
UObject* Other |
UObject/ObjectPtr.h | ||
FObjectPtr & operator=
(
void* IncompleteOther |
UObject/ObjectPtr.h | ||
FObjectPtr & operator=
(
TYPE_OF_NULLPTR |
UObject/ObjectPtr.h |
operator=(FObjectPtr &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
FObjectPtr & operator=
(
FObjectPtr &&
)
operator=(const FObjectPtr &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
FObjectPtr & operator=
(
const FObjectPtr &
)
operator=(UObject *)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
FObjectPtr & operator=
(
UObject * Other
)
operator=(void *)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
FObjectPtr & operator=
(
void * IncompleteOther
)
operator=(TYPE_OF_NULLPTR)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
FObjectPtr & operator=
(
TYPE_OF_NULLPTR
)