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Interface used by PreSaveRoot to access the save parameters.
| Name | FObjectPreSaveRootContext |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
| Include Path | #include "UObject/ObjectSaveContext.h" |
Syntax
class FObjectPreSaveRootContext : public FObjectPreSaveContext
Inheritance Hierarchy
- FObjectPreSaveContext → FObjectPreSaveRootContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectPreSaveRootContext
(
FObjectSaveContextData& InData |
UObject/ObjectSaveContext.h | ||
FObjectPreSaveRootContext
(
const FObjectPreSaveRootContext& Other |
UObject/ObjectSaveContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCleanupRequired
(
bool bCleanupRequired |
Set whether PostSaveRoot needs to take extra cleanup steps (false by default). | UObject/ObjectSaveContext.h |