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API > API/Runtime > API/Runtime/CoreUObject
| Name | FObjectPostCDOCompiledContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectCompileContext.h |
| Include Path | #include "UObject/ObjectCompileContext.h" |
Syntax
struct FObjectPostCDOCompiledContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRegeneratingOnLoad | bool | True if the Blueprint is currently being regenerated for the first time after being loaded (aka, compile-on-load) | UObject/ObjectCompileContext.h | |
| bIsSkeletonOnly | bool | True if this notification was from a 'skeleton-only' compile | UObject/ObjectCompileContext.h |