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API > API/Runtime > API/Runtime/CoreUObject
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| Name |
FObjectPostCDOCompiledContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectCompileContext.h |
| Include Path |
#include "UObject/ObjectCompileContext.h" |
Syntax
struct FObjectPostCDOCompiledContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsRegeneratingOnLoad |
bool |
True if the Blueprint is currently being regenerated for the first time after being loaded (aka, compile-on-load) |
UObject/ObjectCompileContext.h |
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| bIsSkeletonOnly |
bool |
True if this notification was from a 'skeleton-only' compile |
UObject/ObjectCompileContext.h |
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