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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectKey () |
Default constructor | UObject/ObjectKey.h | |
FObjectKey
(
const UObject* Object |
Construct from an object pointer | UObject/ObjectKey.h | |
FObjectKey
(
U Object |
UObject/ObjectKey.h | ||
FObjectKey
(
int32 Index, |
UObject/ObjectKey.h |
FObjectKey()
Description
Default constructor
| Name | FObjectKey |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
| Include Path | #include "UObject/ObjectKey.h" |
FObjectKey()
FObjectKey(const UObject *)
Description
Construct from an object pointer
| Name | FObjectKey |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
| Include Path | #include "UObject/ObjectKey.h" |
FObjectKey
(
const UObject * Object
)
FObjectKey(U)
| Name | FObjectKey |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
| Include Path | #include "UObject/ObjectKey.h" |
template<typename U, std::enable_if_t< * >), int >>
FObjectKey
(
U Object
)
FObjectKey(int32, int32)
| Name | FObjectKey |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
| Include Path | #include "UObject/ObjectKey.h" |
FObjectKey
(
int32 Index,
int32 Serial
)