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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectInitializer > API/Runtime/CoreUObject/FObjectInitializer/FOverrides
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Add a potentially nested override, make sure it is legal | UObject/UObjectGlobals.h | ||
void Add
(
FName InComponentName, |
Add an override, make sure it is legal | UObject/UObjectGlobals.h | |
void Add
(
TArrayView< const FName > InComponentPath, |
Add a potentially nested override, make sure it is legal | UObject/UObjectGlobals.h |
Add(FStringView, const UClass *)
Description
Add a potentially nested override, make sure it is legal
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
void Add
(
FStringView InComponentPath,
const UClass * InComponentClass
)
Add(FName, const UClass , const TArrayView< const FName > )
Description
Add an override, make sure it is legal
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
void Add
(
FName InComponentName,
const UClass * InComponentClass,
const TArrayView < const FName > * FullPath
)
Add(TArrayView< const FName >, const UClass , const TArrayView< const FName > )
Description
Add a potentially nested override, make sure it is legal
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
void Add
(
TArrayView < const FName > InComponentPath,
const UClass * InComponentClass,
const TArrayView < const FName > * FullPath
)