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This struct is used for passing parameter values to the StaticDuplicateObject() method. Only the constructor parameters are required to be valid - all other members are optional.
| Name | FObjectDuplicationParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
struct FObjectDuplicationParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ConstructorConstructor - zero initializes all members | UObject/UObjectGlobals.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ApplyFlags | EObjectFlags | A bitmask of EObjectFlags to set on each duplicate object created. | UObject/UObjectGlobals.h | |
| ApplyInternalFlags | EInternalObjectFlags | A bitmask of EInternalObjectFlags to set on each duplicate object created. | UObject/UObjectGlobals.h | |
| bAssignExternalPackages | bool | If an object being duplicated as an assigned external package, the duplicated object will try to assign an associated package to itself. | UObject/UObjectGlobals.h | |
| bSkipPostLoad | bool | If this option is true, then PostLoad won't be called on the new duplicated objects. | UObject/UObjectGlobals.h | |
| CreatedObjects | TMap< UObject *, UObject * > * | If non-null, this will be filled with the list of objects created during the call to StaticDuplicateObject. | UObject/UObjectGlobals.h | |
| DestClass | UClass * | Optional class to specify for the destination object. | UObject/UObjectGlobals.h | |
| DestName | FName | The name to use for the duplicate of SourceObject | UObject/UObjectGlobals.h | |
| DestOuter | UObject * | The object to use as the Outer for the duplicate of SourceObject. | UObject/UObjectGlobals.h | |
| DuplicateMode | EDuplicateMode::Type | UObject/UObjectGlobals.h | ||
| DuplicationSeed | TMap< UObject *, UObject * > | Objects to use for prefilling the dup-source => dup-target map used by StaticDuplicateObject. | UObject/UObjectGlobals.h | |
| FlagMask | EObjectFlags | A bitmask of EObjectFlags to propagate to the duplicate of SourceObject (and its subobjects). | UObject/UObjectGlobals.h | |
| InternalFlagMask | EInternalObjectFlags | A bitmask of EInternalObjectFlags to propagate to the duplicate of SourceObject (and its subobjects). | UObject/UObjectGlobals.h | |
| PortFlags | uint32 | Any PortFlags to be applied when serializing. | UObject/UObjectGlobals.h | |
| SourceObject | UObject * | The object to be duplicated | UObject/UObjectGlobals.h |