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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FNotifyHook
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyPreChange
(
FProperty* PropertyAboutToChange |
Misc/NotifyHook.h | ||
virtual void NotifyPreChange
(
FEditPropertyChain* PropertyAboutToChange |
Misc/NotifyHook.h |
NotifyPreChange(FProperty *)
| Name | NotifyPreChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/NotifyHook.h |
| Include Path | #include "Misc/NotifyHook.h" |
virtual void NotifyPreChange
(
FProperty * PropertyAboutToChange
)
NotifyPreChange(class FEditPropertyChain *)
| Name | NotifyPreChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/NotifyHook.h |
| Include Path | #include "Misc/NotifyHook.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/NotifyHook.cpp |
virtual void NotifyPreChange
(
class FEditPropertyChain * PropertyAboutToChange
)