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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FMetaData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetObjectValues
(
const UObject* Object, |
Set the key/value pair in the Property's metadata | UObject/MetaData.h | |
void SetObjectValues
(
const UObject* Object, |
Set the key/value pair in the Property's metadata | UObject/MetaData.h |
SetObjectValues(const UObject *, const TMap< FName, FString > &)
Description
Set the key/value pair in the Property's metadata
| Name | SetObjectValues |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
| Include Path | #include "UObject/MetaData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/MetaData.cpp |
void SetObjectValues
(
const UObject * Object,
const TMap < FName , FString > & Values
)
Parameters
| Name | Remarks |
|---|---|
| Object | the object to set the metadata for @Values The metadata key/value pairs |
SetObjectValues(const UObject *, TMap< FName, FString > &&)
Description
Set the key/value pair in the Property's metadata
| Name | SetObjectValues |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
| Include Path | #include "UObject/MetaData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/MetaData.cpp |
void SetObjectValues
(
const UObject * Object,
TMap < FName , FString > && Values
)
Parameters
| Name | Remarks |
|---|---|
| Object | the object to set the metadata for @Values The metadata key/value pairs |