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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLinkerSave
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFileRegionMemoryWriter & GetBulkDataArchive () |
UObject/LinkerSave.h | ||
FFileRegionMemoryWriter & GetBulkDataArchive
(
FBulkDataCookedIndex CookedIndex |
UObject/LinkerSave.h |
GetBulkDataArchive()
| Name | GetBulkDataArchive |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerSave.h |
| Include Path | #include "UObject/LinkerSave.h" |
FFileRegionMemoryWriter & GetBulkDataArchive()
GetBulkDataArchive(FBulkDataCookedIndex)
| Name | GetBulkDataArchive |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerSave.h |
| Include Path | #include "UObject/LinkerSave.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerSave.cpp |
FFileRegionMemoryWriter & GetBulkDataArchive
(
FBulkDataCookedIndex CookedIndex
)