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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLinkerLoad
Helper struct to keep track of background file reads
| Name | FPackagePrecacheInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
Syntax
struct FPackagePrecacheInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackagePrecacheInfo() |
Basic constructor | UObject/LinkerLoad.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPackagePrecacheInfo() |
Destructor that will free the sync object | UObject/LinkerLoad.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PackageData | void * | Memory that contains the package data read off disk | UObject/LinkerLoad.h | |
| PackageDataSize | int64 | Size of the buffer pointed to by PackageData | UObject/LinkerLoad.h | |
| SynchronizationObject | FThreadSafeCounter * | Synchronization object used to wait for completion of async read. | UObject/LinkerLoad.h |