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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLinkerInstancingContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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UObject/LinkerInstancingContext.h |
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UObject/LinkerInstancingContext.h |
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UObject/LinkerInstancingContext.h |
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FLinkerInstancingContext()
| |
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| Name |
FLinkerInstancingContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerInstancingContext.h |
| Include Path |
#include "UObject/LinkerInstancingContext.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerInstancingContext.cpp |
FLinkerInstancingContext()
FLinkerInstancingContext(TSet< FName >)
| |
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| Name |
FLinkerInstancingContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerInstancingContext.h |
| Include Path |
#include "UObject/LinkerInstancingContext.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerInstancingContext.cpp |
FLinkerInstancingContext
(
TSet< FName > InTags
)
FLinkerInstancingContext(bool)
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| Name |
FLinkerInstancingContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerInstancingContext.h |
| Include Path |
#include "UObject/LinkerInstancingContext.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerInstancingContext.cpp |
FLinkerInstancingContext
(
bool bInSoftObjectPathRemappingEnabled
)