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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FInstancedPropertyBag
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPropertyBagResult SetValueBool
(
const FName Name, |
Value Setters. | StructUtils/PropertyBag.h | |
EPropertyBagResult SetValueBool
(
const FPropertyBagPropertyDesc& Desc, |
StructUtils/PropertyBag.h |
SetValueBool(const FName, const bool)
Description
Value Setters. A property must exist in that bag before it can be set. Numeric types (bool, (u)int32, (u)int64, float, double) support type conversion.
| Name | SetValueBool |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
| Include Path | #include "StructUtils/PropertyBag.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
EPropertyBagResult SetValueBool
(
const FName Name,
const bool bInValue
)
SetValueBool(const FPropertyBagPropertyDesc &, const bool)
| Name | SetValueBool |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
| Include Path | #include "StructUtils/PropertyBag.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
EPropertyBagResult SetValueBool
(
const FPropertyBagPropertyDesc & Desc,
const bool bInValue
)