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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FInstancedPropertyBag
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName SanitizePropertyName
(
const FString& Name, |
Returns a sanitized version of the provided name without invalid characters. | StructUtils/PropertyBag.h | |
static FName SanitizePropertyName
(
FName Name, |
Returns a sanitized version of the provided name without invalid characters. | StructUtils/PropertyBag.h |
SanitizePropertyName(const FString &, const TCHAR)
Description
Returns a sanitized version of the provided name without invalid characters.
| Name | SanitizePropertyName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
| Include Path | #include "StructUtils/PropertyBag.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
static FName SanitizePropertyName
(
const FString & Name,
const TCHAR ReplacementChar
)
Potentially modified property name replacing invalid characters with the provided replacement.
Parameters
| Name | Remarks |
|---|---|
| Name | The name to sanitize. |
| ReplacementChar | Will replace invalid characters. |
SanitizePropertyName(FName, const TCHAR)
Description
Returns a sanitized version of the provided name without invalid characters.
| Name | SanitizePropertyName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
| Include Path | #include "StructUtils/PropertyBag.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
static FName SanitizePropertyName
(
FName Name,
const TCHAR ReplacementChar
)
Potentially modified property name replacing invalid characters with the provided replacement.
Parameters
| Name | Remarks |
|---|---|
| Name | The name to sanitize. |
| ReplacementChar | Will replace invalid characters. |