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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FFrame
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetScriptCallstack
(
bool bReturnEmpty, |
This will return the StackTrace of the all script frames currently active | UObject/Stack.h | |
static void GetScriptCallstack
(
FStringBuilderBase& StringBuilder, |
This will return the StackTrace of the all script frames currently active | UObject/Stack.h |
GetScriptCallstack(bool, bool)
Description
This will return the StackTrace of the all script frames currently active
| Name | GetScriptCallstack |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h |
| Include Path | #include "UObject/Stack.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp |
static FString GetScriptCallstack
(
bool bReturnEmpty,
bool bTopOfStackOnly
)
Parameters
| Name | Remarks |
|---|---|
| bReturnEmpty | if true, returns empty string when no script callstack found |
| bTopOfStackOnly | if true only returns the top of the callstack |
GetScriptCallstack(FStringBuilderBase &, bool, bool)
Description
This will return the StackTrace of the all script frames currently active
| Name | GetScriptCallstack |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h |
| Include Path | #include "UObject/Stack.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp |
static void GetScriptCallstack
(
FStringBuilderBase & StringBuilder,
bool bReturnEmpty,
bool bTopOfStackOnly
)
Parameters
| Name | Remarks |
|---|---|
| StringBuilder | to populate |
| bReturnEmpty | if true, returns empty string when no script callstack found |
| bTopOfStackOnly | if true only returns the top of the callstack |