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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FFieldVariant
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
constexpr FFieldVariant () |
UObject/Field.h | ||
FFieldVariant
(
const FField* InField |
UObject/Field.h | ||
FFieldVariant
(
T&& InObject |
UObject/Field.h | ||
constexpr FFieldVariant
(
TYPE_OF_NULLPTR |
UObject/Field.h | ||
constexpr FFieldVariant
(
const FFieldVariant& Other |
UObject/Field.h | ||
constexpr FFieldVariant
(
FFieldVariant&& Other |
UObject/Field.h |
FFieldVariant()
| Name | FFieldVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
constexpr FFieldVariant()
FFieldVariant(const FField *)
| Name | FFieldVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
FFieldVariant
(
const FField * InField
)
FFieldVariant(T &&)
| Name | FFieldVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
template<typename T, std::enable_if_t< * >), int >>
FFieldVariant
(
T && InObject
)
FFieldVariant(TYPE_OF_NULLPTR)
| Name | FFieldVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
constexpr FFieldVariant
(
TYPE_OF_NULLPTR
)
FFieldVariant(const FFieldVariant &)
| Name | FFieldVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
constexpr FFieldVariant
(
const FFieldVariant & Other
)
FFieldVariant(FFieldVariant &&)
| Name | FFieldVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
constexpr FFieldVariant
(
FFieldVariant && Other
)