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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FFieldVariant
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsA () |
UObject/Field.h | ||
| UObject/Field.h | |||
bool IsA
(
const FFieldClass* InClass |
UObject/Field.h |
IsA()
| Name | IsA |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
template<typename T>
bool IsA() const
IsA(const UClass *)
| Name | IsA |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
bool IsA
(
const UClass * InClass
) const
IsA(const FFieldClass *)
| Name | IsA |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
bool IsA
(
const FFieldClass * InClass
) const