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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FFieldVariant
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/Field.h |
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UObject/Field.h |
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UObject/Field.h |
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IsA()
| |
|
| Name |
IsA |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path |
#include "UObject/Field.h" |
template<typename T>
bool IsA() const
IsA(const UClass *)
| |
|
| Name |
IsA |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path |
#include "UObject/Field.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
bool IsA
(
const UClass * InClass
) const
IsA(const FFieldClass *)
| |
|
| Name |
IsA |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path |
#include "UObject/Field.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
bool IsA
(
const FFieldClass * InClass
) const