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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FField
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/Field.h | |||
| UObject/Field.h | |||
| UObject/Field.h | |||
FField
(
EInternal InInernal, |
Constructors. | UObject/Field.h | |
FField
(
FFieldVariant InOwner, |
UObject/Field.h |
FField(FField &&)
| Name | FField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
FField
(
FField &&
)
FField(const FField &)
| Name | FField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
FField
(
const FField &
)
FField(UField *)
| Name | FField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
FField
(
UField * InField
)
FField(EInternal, FFieldClass *)
Description
Constructors.
| Name | FField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
FField
(
EInternal InInernal,
FFieldClass * InClass
)
FField(FFieldVariant, const FName &, EObjectFlags)
| Name | FField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
FField
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)