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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FField
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FField * Construct
(
const FFieldVariant& InOwner, |
Constructs a new field given its class | UObject/Field.h | |
static FField * Construct
(
const FName& FieldTypeName, |
Constructs a new field given the name of its class | UObject/Field.h |
Construct(const FFieldVariant &, const FName &, EObjectFlags)
Description
Constructs a new field given its class
| Name | Construct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
static FField * Construct
(
const FFieldVariant & InOwner,
const FName & InName,
EObjectFlags InFlags
)
Construct(const FName &, const FFieldVariant &, const FName &, EObjectFlags)
Description
Constructs a new field given the name of its class
| Name | Construct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
static FField * Construct
(
const FName & FieldTypeName,
const FFieldVariant & InOwner,
const FName & InName,
EObjectFlags InFlags
)