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Scoped struct to allow execution of script in editor, while resetting the runaway loop counts.
| Name | FEditorScriptExecutionGuard |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
| Include Path | #include "UObject/Script.h" |
Syntax
struct FEditorScriptExecutionGuard
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorScriptExecutionGuard() |
UObject/Script.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FEditorScriptExecutionGuard() |
UObject/Script.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOldGAllowScriptExecutionInEditor | bool | UObject/Script.h |