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Information about a duplicated object For use with a dense object annotation
| Name | FDuplicatedObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/DuplicatedObject.h |
| Include Path | #include "Serialization/DuplicatedObject.h" |
Syntax
struct FDuplicatedObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/DuplicatedObject.h | |||
FDuplicatedObject
(
UObject* InDuplicatedObject |
Serialization/DuplicatedObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDefault | bool | The state of this object | Serialization/DuplicatedObject.h | |
| DuplicatedObject | TWeakObjectPtr< UObject > | The duplicated object | Serialization/DuplicatedObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDefault() |
Serialization/DuplicatedObject.h |