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Describes a pointer to a function bound to an Object.
| Name | FDelegateProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FDelegateProperty : public TProperty< FScriptDelegate, FProperty >
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → FDelegateProperty
- TPropertyTypeFundamentals → TProperty → FDelegateProperty
- TProperty → FDelegateProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelegateProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FDelegateProperty
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
FDelegateProperty
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FDelegateProperty
(
UField* InField |
UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TProperty< FScriptDelegate, FProperty > | UObject/UnrealType.h | |
| TCppType | TTypeFundamentals::TCppType | UObject/UnrealType.h | |
| ThisClass | FDelegateProperty | UObject/UnrealType.h | |
| TTypeFundamentals | Super::TTypeFundamentals | UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SignatureFunction | TObjectPtr< UFunction > | Points to the source delegate function (the function declared with the delegate keyword) used in the declaration of this delegate property. | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
UObject/UnrealType.h | ||
virtual void AppendSchemaHash
(
FBlake3& Builder, |
Updates the given HashBuilder with name and type information of this Property. | UObject/UnrealType.h | |
virtual void BeginDestroy() |
UObject/UnrealType.h | ||
virtual bool ContainsObjectReference
(
TArray< const FStructProperty* >& EncounteredStructProps, |
Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference. | UObject/UnrealType.h | |
virtual SIZE_T GetFieldSize() |
UObject/UnrealType.h | ||
virtual bool Identical
(
const void* A, |
Determines whether the property values are identical. | UObject/UnrealType.h | |
virtual void InstanceSubobjects
(
void* Data, |
Creates new copies of components | UObject/UnrealType.h | |
virtual bool NetSerializeItem
(
FArchive& Ar, |
UObject/UnrealType.h | ||
virtual void PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field | UObject/UnrealType.h | |
virtual bool SameType
(
const FProperty* Other |
Returns true, if Other is property of exactly the same type | UObject/UnrealType.h | |
virtual void Serialize
(
FArchive& Ar |
Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | UObject/UnrealType.h | |
virtual void SerializeItem
(
FStructuredArchive::FSlot Slot, |
UObject/UnrealType.h |
Overridden from TProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetCPPType
(
FString* ExtendedTypeText, |
Returns the text to use for exporting this property to header file. | UObject/UnrealType.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportText_Internal
(
FString& ValueStr, |
UObject/UnrealType.h | ||
virtual const TCHAR * ImportText_Internal
(
const TCHAR* Buffer, |
UObject/UnrealType.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_API FField * Construct
(
const FFieldVariant& InOwner, |
UObject/UnrealType.h | ||
static UE_API FFieldClass * StaticClass() |
UObject/UnrealType.h | ||
static uint64 StaticClassCastFlags() |
UObject/UnrealType.h | ||
static uint64 StaticClassCastFlagsPrivate() |
UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize, |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize |
UObject/UnrealType.h | ||
FDelegateProperty & operator=
(
const FDelegateProperty& |
UObject/UnrealType.h | ||
| UObject/UnrealType.h |