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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FDataValidationContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Misc/DataValidation.h |
|
|
Constructor for use by UEditorValidatorSubsystem. |
Misc/DataValidation.h |
|
FDataValidationContext()
| |
|
| Name |
FDataValidationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Misc/DataValidation.h |
| Include Path |
#include "Misc/DataValidation.h" |
FDataValidationContext()
FDataValidationContext(bool, EDataValidationUsecase, TConstArrayView< FAssetData >)
Description
Constructor for use by UEditorValidatorSubsystem.
| |
|
| Name |
FDataValidationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Misc/DataValidation.h |
| Include Path |
#include "Misc/DataValidation.h" |
FDataValidationContext
(
bool InWasAssetLoadedForValidation,
EDataValidationUsecase InUsecase,
TConstArrayView< FAssetData > InAssociatedObjects
)
Parameters
| Name |
Remarks |
| Inusecase |
allows validators to skip certain validation steps depending on the validation trigger condition |
| InAssociatedObjects |
allows validators to check additional associated objects of the asset being validated e.g. validating external actors |