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Describes a single node in a custom property list.
| Name | FCustomPropertyListNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
struct FCustomPropertyListNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomPropertyListNode
(
FProperty* InProperty, |
Default constructor. | UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | Used to identify which array index is specifically being referenced if this is an array property. | UObject/UnrealType.h | |
| Property | FProperty * | The property that's being referenced at this node. | UObject/UnrealType.h | |
| PropertyListNext | FCustomPropertyListNode * | Points to the next node in the list. | UObject/UnrealType.h | |
| SubPropertyList | FCustomPropertyListNode * | If this node represents a struct property, this may contain a "sub" property list for the struct itself. | UObject/UnrealType.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FProperty * GetNextPropertyAndAdvance
(
const FCustomPropertyListNode*& Node |
Convenience method to return the next property in the list and advance the given ptr. | UObject/UnrealType.h |