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Global state required by the replication system, that also needs to be accessible to generated code.
| |
|
| Name |
FCoreNetContext |
| Type |
class |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNetContext.h |
| Include Path |
#include "UObject/CoreNetContext.h" |
Syntax
class FCoreNetContext
Constants
| Name |
Type |
Remarks |
Include Path |
| MaxRemoteStackSize |
uint32 |
Since Remote-specified functions don't run locally and can't recurse in the same callstack, the stack count shouldn't grow beyond 2. |
UObject/CoreNetContext.h |
Variables
Protected
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns the "Remote" function mode currently at the top of the stack. |
UObject/CoreNetContext.h |
|
Static