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A wrapper around the oodle compression settings used by FEditorBulkData.
| Name | FCompressionSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkData.h |
| Include Path | #include "Serialization/EditorBulkData.h" |
Syntax
struct FCompressionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/EditorBulkData.h | |||
FCompressionSettings
(
const FCompressedBuffer& Buffer |
Serialization/EditorBulkData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSet | bool | Serialization/EditorBulkData.h | ||
| CompressionLevel | ECompressedBufferCompressionLevel | Serialization/EditorBulkData.h | ||
| Compressor | ECompressedBufferCompressor | Serialization/EditorBulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECompressedBufferCompressionLevel GetCompressionLevel() |
Serialization/EditorBulkData.h | ||
ECompressedBufferCompressor GetCompressor() |
Serialization/EditorBulkData.h | ||
bool IsCompressed() |
Serialization/EditorBulkData.h | ||
bool IsSet() |
Serialization/EditorBulkData.h | ||
void Reset() |
Serialization/EditorBulkData.h | ||
void Set
(
ECompressedBufferCompressor InCompressor, |
Serialization/EditorBulkData.h | ||
void SetToDefault() |
Serialization/EditorBulkData.h | ||
void SetToDisabled() |
Serialization/EditorBulkData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FCompressionSettings& Other |
Serialization/EditorBulkData.h | ||
bool operator==
(
const FCompressionSettings& Other |
Serialization/EditorBulkData.h |