Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FClassTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClassTree * GetNode
(
UClass* SearchClass |
Find the node associated with the class specified | UObject/ClassTree.h | |
FClassTree * GetNode
(
UClass* SearchClass, |
Find the node associated with the class specified | UObject/ClassTree.h |
GetNode(UClass *)
Description
Find the node associated with the class specified
| Name | GetNode |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ClassTree.h |
| Include Path | #include "UObject/ClassTree.h" |
FClassTree * GetNode
(
UClass * SearchClass
)
a pointer to the node associated with the class specified, or NULL if this branch doesn't contain that class
Parameters
| Name | Remarks |
|---|---|
| SearchClass | the class to search for |
GetNode(UClass *, bool)
Description
Find the node associated with the class specified
| Name | GetNode |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ClassTree.h |
| Include Path | #include "UObject/ClassTree.h" |
FClassTree * GetNode
(
UClass * SearchClass,
bool bBruteForce
)
a pointer to the node associated with the class specified, or NULL if this branch doesn't contain that class
Parameters
| Name | Remarks |
|---|---|
| SearchClass | the class to search for |
| bBruteForce | if true, searches every node for the specified class, rather than using IsChildOf() to optimize the search |