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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FChunkedFixedUObjectArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUObjectItem const & operator[]
(
int32 Index |
Return a reference to an element | UObject/UObjectArray.h | |
FUObjectItem & operator[]
(
int32 Index |
UObject/UObjectArray.h |
operatorint32
Description
Return a reference to an element
| Name | operator[] |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
FUObjectItem const & operator[]
(
int32 Index
) const
a reference to the pointer to the element Thread safe, if it is valid now, it is valid forever. This might return nullptr, but by then, some other thread might have made it non-nullptr.
Parameters
| Name | Remarks |
|---|---|
| Index | Index to return |
operatorint32
| Name | operator[] |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
FUObjectItem & operator[]
(
int32 Index
)