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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FChunkedFixedUObjectArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUObjectItem const * GetObjectPtr
(
int32 Index |
Return a pointer to the pointer to a given element | UObject/UObjectArray.h | |
FUObjectItem * GetObjectPtr
(
int32 Index |
UObject/UObjectArray.h |
GetObjectPtr(int32)
Description
Return a pointer to the pointer to a given element
| Name | GetObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
FUObjectItem const * GetObjectPtr
(
int32 Index
) const
Parameters
| Name | Remarks |
|---|---|
| Index | The Index of an element we want to retrieve the pointer-to-pointer for |
GetObjectPtr(int32)
| Name | GetObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
FUObjectItem * GetObjectPtr
(
int32 Index
)