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Custom archive class for reading directly from bulk data.
| Name | FBulkDataReader |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataReader.h |
| Include Path | #include "Serialization/BulkDataReader.h" |
Syntax
class FBulkDataReader : public FBufferReaderBase
Inheritance Hierarchy
- FArchiveState → FArchive → FBufferReaderBase → FBulkDataReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBulkDataReader
(
FByteBulkData& InBulkData, |
Serialization/BulkDataReader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBulkDataReader() |
Serialization/BulkDataReader.h |
Functions
Public
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName() |
Serialization/BulkDataReader.h |