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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBatchRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WaitFor
(
uint32 Milliseconds |
Waits the specified amount of time in milliseconds for the request to be completed. | Serialization/BulkData.h | |
| Waits the specified amount of time for the request to be completed. | Serialization/BulkData.h |
WaitFor(uint32)
Description
Waits the specified amount of time in milliseconds for the request to be completed.
| Name | WaitFor |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkDataStreaming.cpp |
bool WaitFor
(
uint32 Milliseconds
)
True if the request was completed before the wait time elapsed, otherwise false. Waiting on an invalid request returns false.
WaitFor(const FTimespan &)
Description
Waits the specified amount of time for the request to be completed.
| Name | WaitFor |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkDataStreaming.cpp |
bool WaitFor
(
const FTimespan & WaitTime
)
True if the request was completed before the wait time elapsed, otherwise false. Waiting on an invalid request returns false.