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A container for BuildResult names and an array of CookDependencies for each BuildResult. The cooker collects these from UClasses during OnCookEvent, and it collects them from UStructs during FArchive::Serialize through FObjectSavePackageSerializeContext.
| Name | FBuildResultDependenciesMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Cooker/BuildResultDependenciesMap.h |
| Include Path | #include "Cooker/BuildResultDependenciesMap.h" |
Syntax
struct FBuildResultDependenciesMap : public TMap< FName, TArray< UE::Cook::FCookDependency > >
Inheritance Hierarchy
- TMap → FBuildResultDependenciesMap
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FName Name, |
Cooker/BuildResultDependenciesMap.h | ||
void Append
(
const FBuildResultDependenciesMap& Other |
Cooker/BuildResultDependenciesMap.h | ||
void Append
(
FBuildResultDependenciesMap&& Other |
Cooker/BuildResultDependenciesMap.h | ||
void Append
(
FName Name, |
Cooker/BuildResultDependenciesMap.h |
See Also
- namespace UE::Cook::BuildResult in CookDependency.h.