Navigation
API > API/Runtime > API/Runtime/CoreUObject
Loads tag store with async creation of expensive tag values
Caller should:
- Call ReadInitialDataAndKickLoad()
- Call LoadFinalData()
- Wait for future before resolving stored tag values
| Name | FAsyncStoreLoader |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
class FAsyncStoreLoader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncStoreLoader() |
AssetRegistry/AssetDataTagMapSerializationDetails.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Order | TOptional< ELoadOrder > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| Store | TRefCountPtr< FStore > | AssetRegistry/AssetDataTagMapSerializationDetails.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRefCountPtr< const FStore > LoadFinalData
(
FArchive& Ar, |
2) Read remaining data, including FNames | AssetRegistry/AssetDataTagMapSerializationDetails.h | |
TFuture< void > ReadInitialDataAndKickLoad
(
FArchive& Ar, |
1) Read initial data and kick expensive tag value creation taskWon't load FNames to allow concurrent name batch loading | AssetRegistry/AssetDataTagMapSerializationDetails.h |