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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetPackageData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCustomVersions
(
TConstArrayView< FCustomVersion > InCustomVersions |
AssetRegistry/AssetData.h | ||
void SetCustomVersions
(
TConstArrayView< UE::AssetRegistry::FPackageCustomVersion > InCustomVersions |
AssetRegistry/AssetData.h | ||
void SetCustomVersions
(
TArray< UE::AssetRegistry::FPackageCustomVersion >&& InCustomVersions |
AssetRegistry/AssetData.h |
SetCustomVersions(TConstArrayView< FCustomVersion >)
| Name | SetCustomVersions |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void SetCustomVersions
(
TConstArrayView< FCustomVersion > InCustomVersions
)
SetCustomVersions(TConstArrayView< UE::AssetRegistry::FPackageCustomVersion >)
| Name | SetCustomVersions |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void SetCustomVersions
(
TConstArrayView< UE::AssetRegistry::FPackageCustomVersion > InCustomVersions
)
SetCustomVersions(TArray< UE::AssetRegistry::FPackageCustomVersion > &&)
| Name | SetCustomVersions |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void SetCustomVersions
(
TArray < UE::AssetRegistry::FPackageCustomVersion > && InCustomVersions
)