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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetIdentifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetRegistry/AssetIdentifier.h | |||
FAssetIdentifier
(
const FPrimaryAssetId& PrimaryAssetId, |
Construct from a primary asset id | AssetRegistry/AssetIdentifier.h | |
FAssetIdentifier
(
UObject* SourceObject, |
AssetRegistry/AssetIdentifier.h | ||
FAssetIdentifier
(
FName InPackageName, |
Can be implicitly constructed from just the package name | AssetRegistry/AssetIdentifier.h |
FAssetIdentifier()
| Name | FAssetIdentifier |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetIdentifier.h |
| Include Path | #include "AssetRegistry/AssetIdentifier.h" |
FAssetIdentifier()
FAssetIdentifier(const FPrimaryAssetId &, FName)
Description
Construct from a primary asset id
| Name | FAssetIdentifier |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetIdentifier.h |
| Include Path | #include "AssetRegistry/AssetIdentifier.h" |
FAssetIdentifier
(
const FPrimaryAssetId & PrimaryAssetId,
FName InValueName
)
FAssetIdentifier(UObject *, FName)
| Name | FAssetIdentifier |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetIdentifier.h |
| Include Path | #include "AssetRegistry/AssetIdentifier.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
FAssetIdentifier
(
UObject * SourceObject,
FName InValueName
)
FAssetIdentifier(FName, FName, FName)
Description
Can be implicitly constructed from just the package name
| Name | FAssetIdentifier |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetIdentifier.h |
| Include Path | #include "AssetRegistry/AssetIdentifier.h" |
FAssetIdentifier
(
FName InPackageName,
FName InObjectName,
FName InValueName
)