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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetChunkIDs
(
FChunkArray&& InChunkIDs |
AssetRegistry/AssetData.h | ||
void SetChunkIDs
(
const FChunkArrayView& InChunkIDs |
AssetRegistry/AssetData.h |
SetChunkIDs(FChunkArray &&)
| Name | SetChunkIDs |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
void SetChunkIDs
(
FChunkArray && InChunkIDs
)
SetChunkIDs(const FChunkArrayView &)
| Name | SetChunkIDs |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
void SetChunkIDs
(
const FChunkArrayView & InChunkIDs
)