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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the full name for the asset in the form: Class FullPath | AssetRegistry/AssetData.h | ||
void GetFullName
(
FString& OutFullName |
Populates OutFullName with the full name for the asset in the form: Class FullPath | AssetRegistry/AssetData.h | |
void GetFullName
(
FStringBuilderBase& OutFullNameBuilder |
Populates OutFullNameBuilder with the full name for the asset in the form: Class ObjectPath | AssetRegistry/AssetData.h |
GetFullName()
Description
Returns the full name for the asset in the form: Class FullPath
| Name | GetFullName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
FString GetFullName() const
GetFullName(FString &)
Description
Populates OutFullName with the full name for the asset in the form: Class FullPath
| Name | GetFullName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void GetFullName
(
FString & OutFullName
) const
GetFullName(FStringBuilderBase &)
Description
Populates OutFullNameBuilder with the full name for the asset in the form: Class ObjectPath
| Name | GetFullName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void GetFullName
(
FStringBuilderBase & OutFullNameBuilder
) const