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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the name for the asset in the form: Class'FullPath' | AssetRegistry/AssetData.h | ||
void GetExportTextName
(
FString& OutExportTextName |
Populates OutExportTextName with the name for the asset in the form: Class'FullPath' | AssetRegistry/AssetData.h | |
void GetExportTextName
(
FStringBuilderBase& OutExportTextNameBuilder |
Populates OutExportTextNameBuilder with the name for the asset in the form: Class'FullPath' | AssetRegistry/AssetData.h |
GetExportTextName()
Description
Returns the name for the asset in the form: Class'FullPath'
| Name | GetExportTextName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
FString GetExportTextName() const
GetExportTextName(FString &)
Description
Populates OutExportTextName with the name for the asset in the form: Class'FullPath'
| Name | GetExportTextName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void GetExportTextName
(
FString & OutExportTextName
) const
GetExportTextName(FStringBuilderBase &)
Description
Populates OutExportTextNameBuilder with the name for the asset in the form: Class'FullPath'
| Name | GetExportTextName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void GetExportTextName
(
FStringBuilderBase & OutExportTextNameBuilder
) const