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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendObjectPath
(
FStringBuilderBase& Builder |
Append the object path to the given string builder. | AssetRegistry/AssetData.h | |
void AppendObjectPath
(
FString& String |
Append the object path to the given string. | AssetRegistry/AssetData.h |
AppendObjectPath(FStringBuilderBase &)
Description
Append the object path to the given string builder.
| Name | AppendObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void AppendObjectPath
(
FStringBuilderBase & Builder
) const
AppendObjectPath(FString &)
Description
Append the object path to the given string.
| Name | AppendObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
void AppendObjectPath
(
FString & String
) const