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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetBundleData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Declare constructors inline so this can be a header only class | AssetRegistry/AssetBundleData.h | ||
FAssetBundleData
(
const FAssetBundleData& |
AssetRegistry/AssetBundleData.h | ||
| AssetRegistry/AssetBundleData.h |
FAssetBundleData()
Description
Declare constructors inline so this can be a header only class
| Name | FAssetBundleData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleData()
FAssetBundleData(const FAssetBundleData &)
| Name | FAssetBundleData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleData
(
const FAssetBundleData &
)
FAssetBundleData(FAssetBundleData &&)
| Name | FAssetBundleData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleData
(
FAssetBundleData &&
)