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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetBundleData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetBundleAssets
(
FName BundleName, |
A fast set of asset bundle assets, will destroy copied in path list | AssetRegistry/AssetBundleData.h | |
void SetBundleAssets
(
FName BundleName, |
A fast set of asset bundle assets, will destroy copied in path list | AssetRegistry/AssetBundleData.h |
SetBundleAssets(FName, TArray< FSoftObjectPath > &&)
Description
A fast set of asset bundle assets, will destroy copied in path list
| Name | SetBundleAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void SetBundleAssets
(
FName BundleName,
TArray < FSoftObjectPath > && AssetPaths
)
SetBundleAssets(FName, TArray< FTopLevelAssetPath > &&)
Description
A fast set of asset bundle assets, will destroy copied in path list
| Name | SetBundleAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void SetBundleAssets
(
FName BundleName,
TArray < FTopLevelAssetPath > && AssetPaths
)