Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetBundleData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBundleAssets
(
FName BundleName, |
Adds multiple assets at once | AssetRegistry/AssetBundleData.h | |
void AddBundleAssets
(
FName BundleName, |
Adds multiple assets at once | AssetRegistry/AssetBundleData.h |
AddBundleAssets(FName, const TArray< FSoftObjectPath > &)
Description
Adds multiple assets at once
| Name | AddBundleAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAssets
(
FName BundleName,
const TArray < FSoftObjectPath > & AssetPaths
)
AddBundleAssets(FName, const TArray< FTopLevelAssetPath > &)
Description
Adds multiple assets at once
| Name | AddBundleAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAssets
(
FName BundleName,
const TArray < FTopLevelAssetPath > & AssetPaths
)