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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetBundleData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBundleAsset
(
FName BundleName, |
Adds or updates an entry with the given BundleName -> Path. | AssetRegistry/AssetBundleData.h | |
void AddBundleAsset
(
FName BundleName, |
AssetRegistry/AssetBundleData.h | ||
void AddBundleAsset
(
FName BundleName, |
Adds or updates an entry with the given BundleName -> Path. | AssetRegistry/AssetBundleData.h |
AddBundleAsset(FName, const FSoftObjectPath &)
Description
Adds or updates an entry with the given BundleName -> Path. Scope is empty and will be filled in later
| Name | AddBundleAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAsset
(
FName BundleName,
const FSoftObjectPath & AssetPath
)
AddBundleAsset(FName, const TSoftObjectPtr< T > &)
| Name | AddBundleAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
template<typename T>
void AddBundleAsset
(
FName BundleName,
const TSoftObjectPtr < T > & SoftObjectPtr
)
AddBundleAsset(FName, const FTopLevelAssetPath &)
Description
Adds or updates an entry with the given BundleName -> Path.
| Name | AddBundleAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAsset
(
FName BundleName,
const FTopLevelAssetPath & AssetPath
)