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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FArchiveCallstacks
Struct to hold the actual Serialize call callstack and any associated data
| Name | FCallstackData |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveStackTrace.h |
| Include Path | #include "Serialization/ArchiveStackTrace.h" |
Syntax
struct FCallstackData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/ArchiveStackTrace.h | |||
FCallstackData
(
FCallstackData&& |
Serialization/ArchiveStackTrace.h | ||
FCallstackData
(
const FCallstackData& |
Serialization/ArchiveStackTrace.h | ||
FCallstackData
(
TUniquePtr< ANSICHAR[]>&& InCallstack, |
Serialization/ArchiveStackTrace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callstack | TUniquePtr< ANSICHAR[]> | Full callstack | Serialization/ArchiveStackTrace.h | |
| SerializedObjectName | FString | Full name of the currently serialized object | Serialization/ArchiveStackTrace.h | |
| SerializedProp | FProperty * | The currently serialized property | Serialization/ArchiveStackTrace.h | |
| SerializedPropertyName | FString | Name of the currently serialized property | Serialization/ArchiveStackTrace.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCallstackData Clone() |
Clone the callstack data | Serialization/ArchiveStackTrace.h | |
FString ToString
(
const TCHAR* CallstackCutoffText |
Converts the callstack and associated data to human readable string | Serialization/ArchiveStackTrace.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCallstackData & operator=
(
FCallstackData&& |
Serialization/ArchiveStackTrace.h | ||
FCallstackData & operator=
(
const FCallstackData& |
Serialization/ArchiveStackTrace.h |