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API > API/Runtime > API/Runtime/CoreUObject
| Name | ERecompileModuleFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/HotReloadInterface.h |
| Include Path | #include "Misc/HotReloadInterface.h" |
Syntax
enum ERecompileModuleFlags
{
None = 0x00,
ReloadAfterRecompile = 0x01,
FailIfGeneratedCodeChanges = 0x02,
ForceCodeProject = 0x04,
}
Values
| Name | Remarks |
|---|---|
| None | |
| ReloadAfterRecompile | Perform a reload of the module after the recompile finishes. |
| FailIfGeneratedCodeChanges | Report failure if UHT-generated code changes as a result of the recompile. |
| ForceCodeProject | Even if this is not code-based project compile with game project as the target for UBT (do not use UnrealEditor target) |