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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CollectReferences
(
ProcessorType& Processor, |
UObject/FastReferenceCollector.h | ||
static void CollectReferences
(
ProcessorType& Processor, |
UObject/FastReferenceCollector.h |
CollectReferences(ProcessorType &, UE::GC::FWorkerContext &)
| Name | CollectReferences |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
template<class CollectorType, class ProcessorType>
static void CollectReferences
(
ProcessorType & Processor,
UE::GC::FWorkerContext & Context
)
CollectReferences(ProcessorType &, UE::GC::FWorkerContext &)
| Name | CollectReferences |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
template<class ProcessorType>
static void CollectReferences
(
ProcessorType & Processor,
UE::GC::FWorkerContext & Context
)